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  Home > Spotlight > Murray Jensen

Fresh Ideas for Teaching Biology
Murray Jensen explores how students can best use technology to learn science

photo of Murray Jensen

Murray Jensen
General College

The course content in entry-level anatomy classes is hard enough on its own: students are expected to grasp a significant number of key concepts as well as learn a large volume of facts and terminology. In General College at the University of Minnesota, freshman students enrolling in Murray Jensen's human anatomy and physiology class often face an additional challenge, because many bring a high level of science anxiety with them. Fortunately for his students, Jensen, an associate professor of biological science in General College, is a leader in the development of innovative strategies to teach biology.

Jensen's key concept in his teaching is "universal design," meaning that he structures course content so it can be adapted to many different modes of learning. Some students have success with traditional methods such as flash cards and mnemonics, but others do not fare well using these approaches. To offer students another option that would dovetail well with the increased presence of technology in our society, several years ago Jensen developed a Web site teaching tool known as WebAnatomy. Jensen designed the site as a low-pressure learning activity for teaching anatomy and physiology students who like using computers.

"WebAnatomy helps students learn basic anatomy outside of class time," explains Jensen. "More and more class time is spent on physiology, and less and less on learning the names of bones and muscles. However, we still do require students to learn their biceps from their buccinator, and this is where WebAnatomy comes in." WebAnatomy teaches basic anatomy facts, but not complex subjects, through an interactive, noncompetitive quiz-like interface that is self-paced. The success of WebAnatomy is reflected both in the traffic that the site receives--over three million hits each year from students all over the world--and the feedback that Jensen receives from his students in their course-end evaluations.

Currently, Jensen is in the process of developing a new gaming technology for use in his class. He and programmer Kevin Stanek are using computer-based tools called Flash learning objects to create a multi-player, "Jeopardy-style" game. Development of the game will be completed in time for the fall 2005 semester. "By adding an element of competition, students will ideally spend extended time playing the game, and by playing the game they will learn more anatomy and physiology," says Jensen. Jensen plans to offer both an unrestricted Web site available to anyone in the world and a separate site that his students can use to earn bonus points to be applied to class quizzes and exams.

Research into the use of games in science courses is relatively new. Jensen is particularly interested in cooperative learning, which the new anatomy game will facilitate. "My contribution to this research field will relate to how students cooperate within teams while they engage in a competition between teams, and how different cooperative and competitive arrangements effect student test scores and attitudes toward science and group work," notes Jensen.

The Flash objects that Jensen is creating can be repurposed for any discipline. When initial development of Jensen's game is completed, copies of the game template will be given to the University's Digital Media Center. According to Jensen, "Any U of M professor willing to create question sets could use the program template to create similar games for his or her courses."


Murray Jensen's home page: www.gen.umn.edu/faculty_staff/jensen/

WebAnatomy site: www.msjensen.gen.umn.edu/webanatomy/

Digital Media Center: dmc.umn.edu/

 

 

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